unreal.RigUnit_SetAnimationChannelBase
¶
- class unreal.RigUnit_SetAnimationChannelBase(control: Name = 'None', channel: Name = 'None', initial: bool = False, execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit_GetAnimationChannelBase
Set Animation Channel is used to change a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(Name): [Read-Write] Channel: The name of the animation channel to retrieve the value for.control
(Name): [Read-Write] Control: The name of the Control to retrieve the value for.execute_context
(ControlRigExecuteContext): [Read-Write] Execute Contextinitial
(bool): [Read-Write] Initial: If set to true the initial value will be returned
- property execute_context: ControlRigExecuteContext¶
[Read-Write] Execute Context
- Type: