unreal.RigUnit_SequenceExecution
¶
- class unreal.RigUnit_SequenceExecution¶
Bases:
unreal.RigUnit
Allows for a single execution pulse to trigger a series of events in order.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SequenceExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(ControlRigExecuteContext): [Read-Write] The execution result Ab
(ControlRigExecuteContext): [Read-Write] The execution result Bc
(ControlRigExecuteContext): [Read-Write] The execution result Cd
(ControlRigExecuteContext): [Read-Write] The execution result Dexecute_context
(ControlRigExecuteContext): [Read-Write] The execution input