unreal.RigUnit_RotationConstraint_AdvancedSettings
¶
- class unreal.RigUnit_RotationConstraint_AdvancedSettings(interpolation_type: ConstraintInterpType = Ellipsis, rotation_order_for_filter: EulerRotationOrder = Ellipsis)¶
Bases:
StructBase
Rig Unit Rotation Constraint Advanced Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
interpolation_type
(ConstraintInterpType): [Read-Write] Options for interpolating rotationsrotation_order_for_filter
(EulerRotationOrder): [Read-Write] Rotation is converted to euler angles using the specified order such that individual axes can be filtered.
- property interpolation_type: ConstraintInterpType¶
[Read-Write] Options for interpolating rotations
- Type:
- property rotation_order_for_filter: EulerRotationOrder¶
[Read-Write] Rotation is converted to euler angles using the specified order such that individual axes can be filtered.
- Type: