unreal.RigUnit_RotationConstraint_AdvancedSettings

class unreal.RigUnit_RotationConstraint_AdvancedSettings(interpolation_type: ConstraintInterpType = Ellipsis, rotation_order_for_filter: EulerRotationOrder = Ellipsis)

Bases: StructBase

Rig Unit Rotation Constraint Advanced Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interpolation_type (ConstraintInterpType): [Read-Write] Options for interpolating rotations

  • rotation_order_for_filter (EulerRotationOrder): [Read-Write] Rotation is converted to euler angles using the specified order such that individual axes can be filtered.

property interpolation_type: ConstraintInterpType

[Read-Write] Options for interpolating rotations

Type:

(ConstraintInterpType)

property rotation_order_for_filter: EulerRotationOrder

[Read-Write] Rotation is converted to euler angles using the specified order such that individual axes can be filtered.

Type:

(EulerRotationOrder)