unreal.RigUnit_RigLogic
¶
- class unreal.RigUnit_RigLogic(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnitMutable
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: RigUnit_RigLogic.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together