unreal.RigUnit_RigLogic¶
- class unreal.RigUnit_RigLogic¶
Bases:
unreal.RigUnitMutableRigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: RigUnit_RigLogic.h