unreal.RigUnit_ResolveUniversalObjectLocator¶
- class unreal.RigUnit_ResolveUniversalObjectLocator(locator: UniversalObjectLocator = [], object: Object = Ellipsis)¶
Bases:
RigUnit_AnimNextBaseSynthetic node injected by the compiler to resolve a UOL to an object, not user instantiated
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_ResolveUniversalObjectLocator.h
Editor Properties: (see get_editor_property/set_editor_property)
locator(UniversalObjectLocator): [Read-Write] The object locator to resolveobject(Object): [Read-Write] The resulting resolved object
- property locator: UniversalObjectLocator¶
[Read-Write] The object locator to resolve
- Type: