unreal.RigUnit_ResolveConnector¶
- class unreal.RigUnit_ResolveConnector(connector: RigElementKey = Ellipsis, skip_socket: bool = False, result: RigElementKey = Ellipsis, is_connected: bool = False)¶
Bases:
RigUnit_RigModulesBaseReturns the resolved item of the connector.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
connector(RigElementKey): [Read-Write] The key of the connector to resolveis_connected(bool): [Read-Write] Returns true if the connector is resolved to a target.result(RigElementKey): [Read-Write] The resulting item the connector is resolved toskip_socket(bool): [Read-Write] If the connector is resolved to a socket the node will return the socket’s direct parent (skipping it).
- property connector: RigElementKey¶
[Read-Write] The key of the connector to resolve
- Type:
- property is_connected: bool¶
[Read-Only] Returns true if the connector is resolved to a target.
- Type:
(bool)
- property result: RigElementKey¶
[Read-Only] The resulting item the connector is resolved to
- Type: