unreal.RigUnit_RandomFloat

class unreal.RigUnit_RandomFloat(seed: int = 0, minimum: float = 0.0, maximum: float = 0.0, duration: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_RandomFloat

deprecated: ‘RigUnit_RandomFloat’ was renamed to ‘RigVMFunction_RandomFloat’.