unreal.RigUnit_QuaternionToAxisAndAngle¶
- class unreal.RigUnit_QuaternionToAxisAndAngle(argument: Quat = Ellipsis, axis: Vector = Ellipsis, angle: float = 0.0)¶
Bases:
RigUnitRig Unit Quaternion to Axis and Angle
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Quaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write]argument(Quat): [Read-Write]axis(Vector): [Read-Write]