unreal.RigUnit_QuaternionToAngle
¶
- class unreal.RigUnit_QuaternionToAngle(axis: Vector = Ellipsis, argument: Quat = Ellipsis, angle: float = 0.0)¶
Bases:
RigUnit
Rig Unit Quaternion to Angle
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Quaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] Angleargument
(Quat): [Read-Write] Argumentaxis
(Vector): [Read-Write] Axis