unreal.RigUnit_QuaternionFromAxisAndAngle
¶
- class unreal.RigUnit_QuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigUnit
Rig Unit Quaternion from Axis and Angle
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Quaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write]axis
(Vector): [Read-Write]result
(Quat): [Read-Write]