unreal.RigUnit_PropagateTransform
¶
- class unreal.RigUnit_PropagateTransform¶
Bases:
unreal.RigUnitMutable
Propagate Transform can be used to force a recalculation of a bone’s global transform from its local - as well as propagating that change onto the children.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PropagateTransform.h