unreal.RigUnit_PropagateTransform

class unreal.RigUnit_PropagateTransform

Bases: unreal.RigUnitMutable

Propagate Transform can be used to force a recalculation of a bone’s global transform from its local - as well as propagating that change onto the children.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PropagateTransform.h