unreal.RigUnit_ProjectTransformToNewParent¶
- class unreal.RigUnit_ProjectTransformToNewParent¶
Bases:
unreal.RigUnitGets the relative offset between the child and the old parent, then multiplies by new parent’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProjectTransformToNewParent.h