unreal.RigUnit_PrepareForExecution

class unreal.RigUnit_PrepareForExecution(execute_context: ControlRigExecuteContext = [])

Bases: RigUnit

Event to create / configure elements before any other event

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PrepareForExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] The execution result

property execute_context: ControlRigExecuteContext

[Read-Only] The execution result

Type:

(ControlRigExecuteContext)