unreal.RigUnit_PrepareForExecution
¶
- class unreal.RigUnit_PrepareForExecution(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit
Event to create / configure elements before any other event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PrepareForExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: The execution result
- property execute_context: ControlRigExecuteContext¶
[Read-Only] Execute Context: The execution result
- Type: