unreal.RigUnit_PrepareForExecution
¶
- class unreal.RigUnit_PrepareForExecution¶
Bases:
unreal.RigUnit
Event to setup elements before all solves
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PrepareForExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] The execution result