unreal.RigUnit_PrepareForExecution

class unreal.RigUnit_PrepareForExecution

Bases: unreal.RigUnit

Event to setup elements before all solves

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PrepareForExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] The execution result