unreal.RigUnit_PositionConstraint
¶
- class unreal.RigUnit_PositionConstraint(execute_context: ControlRigExecuteContext = [], child: RigElementKey = Ellipsis, maintain_offset: bool = False, filter: FilterOptionPerAxis = Ellipsis, parents: None = [], weight: float = 0.0)¶
Bases:
RigUnit_HighlevelBaseMutable
Constrains an item’s position to multiple items’ positions
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherfilter
(FilterOptionPerAxis): [Read-Write]maintain_offset
(bool): [Read-Write]parents
(Array[ConstraintParent]): [Read-Write]weight
(float): [Read-Write]
- property child: RigElementKey¶
[Read-Write]
- Type:
- property filter: FilterOptionPerAxis¶
[Read-Write]
- Type: