unreal.RigUnit_PositionConstraint¶
- class unreal.RigUnit_PositionConstraint¶
Bases:
unreal.RigUnit_HighlevelBaseMutableConstrains an item’s position to multiple items’ positions
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write] Childfilter(FilterOptionPerAxis): [Read-Write] Filtermaintain_offset(bool): [Read-Write] Maintain Offsetparents(Array(ConstraintParent)): [Read-Write] Parentsweight(float): [Read-Write] Weight