unreal.RigUnit_PoseIsEmpty
¶
- class unreal.RigUnit_PoseIsEmpty(pose: RigPose = [], is_empty: bool = False)¶
Bases:
RigUnit_HierarchyBase
Returns true if the hierarchy pose is empty (has no items)
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
is_empty
(bool): [Read-Write]pose
(RigPose): [Read-Write]