unreal.RigUnit_PoseGetTransformArray¶
- class unreal.RigUnit_PoseGetTransformArray(pose: RigPose = [], space: BoneGetterSetterMode = Ellipsis, valid: bool = False, transforms: Array[Transform] = [])¶
Bases:
RigUnit_HierarchyBaseReturns an array of transforms from a given hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
pose(RigPose): [Read-Write] Posespace(BoneGetterSetterMode): [Read-Write] Space: Defines if the transform should be retrieved in local or global spacetransforms(Array[Transform]): [Read-Write] Transformsvalid(bool): [Read-Write] Valid
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the transform should be retrieved in local or global space
- Type: