unreal.RigUnit_PoseGetTransform

class unreal.RigUnit_PoseGetTransform(pose: RigPose = [], item: RigElementKey = Ellipsis, space: RigVMTransformSpace = Ellipsis, valid: bool = False, transform: Transform = Ellipsis, curve_value: float = 0.0)

Bases: RigUnit_HierarchyBase

Returns the hierarchy’s pose transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_value (float): [Read-Write]

  • item (RigElementKey): [Read-Write]

  • pose (RigPose): [Read-Write]

  • space (RigVMTransformSpace): [Read-Write] Defines if the transform should be retrieved in local or global space

  • transform (Transform): [Read-Write]

  • valid (bool): [Read-Write]

property curve_value: float

[Read-Only]

Type:

(float)

property item: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property pose: RigPose

[Read-Write]

Type:

(RigPose)

property space: RigVMTransformSpace

[Read-Write] Defines if the transform should be retrieved in local or global space

Type:

(RigVMTransformSpace)

property transform: Transform

[Read-Only]

Type:

(Transform)

property valid: bool

[Read-Only]

Type:

(bool)