unreal.RigUnit_PoseGetTransform
¶
- class unreal.RigUnit_PoseGetTransform(pose: RigPose = [], item: RigElementKey = Ellipsis, space: RigVMTransformSpace = Ellipsis, valid: bool = False, transform: Transform = Ellipsis, curve_value: float = 0.0)¶
Bases:
RigUnit_HierarchyBase
Returns the hierarchy’s pose transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_value
(float): [Read-Write]item
(RigElementKey): [Read-Write]pose
(RigPose): [Read-Write]space
(RigVMTransformSpace): [Read-Write] Defines if the transform should be retrieved in local or global spacetransform
(Transform): [Read-Write]valid
(bool): [Read-Write]
- property item: RigElementKey¶
[Read-Write]
- Type:
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the transform should be retrieved in local or global space
- Type: