unreal.RigUnit_PoseGetItemsItemArray
¶
- class unreal.RigUnit_PoseGetItemsItemArray(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_HierarchyBase
Returns the items in the hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type
(RigElementType): [Read-Write]items
(Array[RigElementKey]): [Read-Write]pose
(RigPose): [Read-Write]
- property element_type: RigElementType¶
[Read-Write]
- Type: