unreal.RigUnit_PoseGetItems

class unreal.RigUnit_PoseGetItems(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_HierarchyBase

Returns the items in the hierarchy pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (RigElementType): [Read-Write]

  • items (RigElementKeyCollection): [Read-Write]

  • pose (RigPose): [Read-Write]

property element_type: RigElementType

[Read-Write]

Type:

(RigElementType)

property items: RigElementKeyCollection

[Read-Only]

Type:

(RigElementKeyCollection)

property pose: RigPose

[Read-Write]

Type:

(RigPose)