unreal.RigUnit_PoseGetCurve¶
- class unreal.RigUnit_PoseGetCurve(pose: RigPose = [], curve: Name = 'None', valid: bool = False, curve_value: float = 0.0)¶
Bases:
RigUnit_HierarchyBaseReturns the hierarchy’s pose curve value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(Name): [Read-Write]curve_value(float): [Read-Write]pose(RigPose): [Read-Write]valid(bool): [Read-Write]