unreal.RigUnit_PoseGetCurve
¶
- class unreal.RigUnit_PoseGetCurve(pose: RigPose = [], curve: Name = 'None', valid: bool = False, curve_value: float = 0.0)¶
Bases:
RigUnit_HierarchyBase
Returns the hierarchy’s pose curve value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(Name): [Read-Write]curve_value
(float): [Read-Write]pose
(RigPose): [Read-Write]valid
(bool): [Read-Write]