unreal.RigUnit_PoseGetCurve

class unreal.RigUnit_PoseGetCurve(pose: RigPose = [], curve: Name = 'None', valid: bool = False, curve_value: float = 0.0)

Bases: RigUnit_HierarchyBase

Returns the hierarchy’s pose curve value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (Name): [Read-Write] The name of the curve to retrieve

  • curve_value (float): [Read-Write] The resulting curve value

  • pose (RigPose): [Read-Write] The pose to retrieve the curve value from

  • valid (bool): [Read-Write] True if the curve value has been retrieved successfully

property curve: Name

[Read-Write] The name of the curve to retrieve

Type:

(Name)

property curve_value: float

[Read-Only] The resulting curve value

Type:

(float)

property pose: RigPose

[Read-Write] The pose to retrieve the curve value from

Type:

(RigPose)

property valid: bool

[Read-Only] True if the curve value has been retrieved successfully

Type:

(bool)