unreal.RigUnit_PoseAssetIsAdditive

class unreal.RigUnit_PoseAssetIsAdditive(pose_asset: PoseAsset = Ellipsis, result: bool = False, base_pose_name: Name = 'None')

Bases: RigUnit_PoseAssetBase

Returns true if the given pose asset is additive

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose_name (Name): [Read-Write] The name of the base pose if this pose asset is additive

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • result (bool): [Read-Write] True if the provided pose asset is additive

property base_pose_name: Name

[Read-Only] The name of the base pose if this pose asset is additive

Type:

(Name)

property result: bool

[Read-Only] True if the provided pose asset is additive

Type:

(bool)