unreal.RigUnit_PoseAssetHasRootMotion¶
- class unreal.RigUnit_PoseAssetHasRootMotion(pose_asset: PoseAsset = Ellipsis, result: bool = False)¶
Bases:
RigUnit_PoseAssetBaseReturns true if the given pose asset has root motion
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromresult(bool): [Read-Write] True if the given pose asset contains root motion