unreal.RigUnit_PoseAssetHasRootMotion

class unreal.RigUnit_PoseAssetHasRootMotion(pose_asset: PoseAsset = Ellipsis, result: bool = False)

Bases: RigUnit_PoseAssetBase

Returns true if the given pose asset has root motion

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • result (bool): [Read-Write] True if the given pose asset contains root motion

property result: bool

[Read-Only] True if the given pose asset contains root motion

Type:

(bool)