unreal.RigUnit_PoseAssetIsAdditive¶
- class unreal.RigUnit_PoseAssetIsAdditive(pose_asset: PoseAsset = Ellipsis, result: bool = False, base_pose_name: Name = 'None')¶
Bases:
RigUnit_PoseAssetBaseReturns true if the given pose asset is additive
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose_name(Name): [Read-Write] The name of the base pose if this pose asset is additivepose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromresult(bool): [Read-Write] True if the provided pose asset is additive