unreal.RigUnit_PoseAssetGetInfluences¶
- class unreal.RigUnit_PoseAssetGetInfluences(pose_asset: PoseAsset = Ellipsis, pose_name: Name = 'None', items: None = [], bones: None = [], curves: None = [], success: bool = False)¶
Bases:
RigUnit_PoseAssetGetterReturns the keys of the influenced items for a given pose in the pose asset
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
bones(Array[RigElementKey]): [Read-Write] The names of the retrieved bonescurves(Array[RigElementKey]): [Read-Write] The names of the retrieved curvesitems(Array[RigElementKey]): [Read-Write] The optional list of items to retrieve the influences for. If this is empty the influences will be retrieves for all items.pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data frompose_name(Name): [Read-Write] The name of the pose to look upsuccess(bool): [Read-Write] True if the bones / curves were retrieved successfully from the pose asset