unreal.RigUnit_PointSimulation_DebugSettings¶
- class unreal.RigUnit_PointSimulation_DebugSettings(enabled: bool = False, scale: float = 0.0, collision_scale: float = 0.0, draw_points_as_spheres: bool = False, color: LinearColor = Ellipsis, world_offset: Transform = Ellipsis)¶
Bases:
StructBaseRig Unit Point Simulation Debug Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PointSimulation.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_scale(float): [Read-Write] The size of the debug drawing informationcolor(LinearColor): [Read-Write] The color to use for debug drawingdraw_points_as_spheres(bool): [Read-Write] If set to true points will be drawn as spheres with their sizes reflectedenabled(bool): [Read-Write] If enabled debug information will be drawnscale(float): [Read-Write] The size of the debug drawing informationworld_offset(Transform): [Read-Write] The offset at which to draw the debug information in the world
- property collision_scale: float¶
[Read-Write] The size of the debug drawing information
- Type:
(float)
- property color: LinearColor¶
[Read-Write] The color to use for debug drawing
- Type: