unreal.RigUnit_PointSimulation_BoneTarget¶
- class unreal.RigUnit_PointSimulation_BoneTarget(bone: Name = 'None', translation_point: int = 0, primary_aim_point: int = 0, secondary_aim_point: int = 0)¶
Bases:
StructBaseRig Unit Point Simulation Bone Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PointSimulation.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Write] The name of the bone to mapprimary_aim_point(int32): [Read-Only] The index of the point to use for aiming the primary axis. Use -1 to indicate that you don’t want to aim the bone.secondary_aim_point(int32): [Read-Only] The index of the point to use for aiming the secondary axis. Use -1 to indicate that you don’t want to aim the bone.translation_point(int32): [Read-Only] The index of the point to use for translation
- property primary_aim_point: int¶
[Read-Only] The index of the point to use for aiming the primary axis. Use -1 to indicate that you don’t want to aim the bone.
- Type:
(int32)