unreal.RigUnit_ParentConstraintMath¶
- class unreal.RigUnit_ParentConstraintMath(input: Transform = Ellipsis, parents: None = [], advanced_settings: RigUnit_ParentConstraintMath_AdvancedSettings = Ellipsis, output: Transform = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseComputes the output transform by constraining the input transform to multiple parents
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_settings(RigUnit_ParentConstraintMath_AdvancedSettings): [Read-Write]input(Transform): [Read-Write] Input is used to calculate offsets from parents’ initial transformoutput(Transform): [Read-Write]parents(Array[ConstraintParent]): [Read-Write]
- property advanced_settings: RigUnit_ParentConstraintMath_AdvancedSettings¶
[Read-Write]
- property input: Transform¶
[Read-Write] Input is used to calculate offsets from parents’ initial transform
- Type: