unreal.RigUnit_OffsetTransformForItem

class unreal.RigUnit_OffsetTransformForItem

Bases: unreal.RigUnitMutable

Offset Transform is used to add an offset to an existing transform in the hierarchy. The offset is post multiplied.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_OffsetTransform.h