unreal.RigUnit_NoiseVector2¶
- class unreal.RigUnit_NoiseVector2(value: Vector = Ellipsis, speed: Vector = Ellipsis, frequency: Vector = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathBaseGenerates a vector through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(Vector): [Read-Write] Frequencymaximum(double): [Read-Write] Maximumminimum(double): [Read-Write] Minimumresult(Vector): [Read-Write] Resultspeed(Vector): [Read-Write] Speedvalue(Vector): [Read-Write] Value