unreal.RigUnit_NoiseDouble¶
- class unreal.RigUnit_NoiseDouble(value: float = 0.0, speed: float = 0.0, frequency: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathBaseGenerates a float through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(double): [Read-Write] Frequencymaximum(double): [Read-Write] Maximumminimum(double): [Read-Write] Minimumresult(double): [Read-Write] Resultspeed(double): [Read-Write] Speedvalue(double): [Read-Write] Value