unreal.RigUnit_NameTruncate
¶
- class unreal.RigUnit_NameTruncate¶
Bases:
unreal.RigUnit_NameBase
Returns the left or right most characters from the string chopping the given number of characters from the start or the end
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h