unreal.RigUnit_NameTruncate

class unreal.RigUnit_NameTruncate

Bases: unreal.RigUnit_NameBase

Returns the left or right most characters from the string chopping the given number of characters from the start or the end

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h