unreal.RigUnit_Multiply_FloatFloat

class unreal.RigUnit_Multiply_FloatFloat(argument0: float = 0.0, argument1: float = 0.0, result: float = 0.0)

Bases: RigUnit_BinaryFloatOp

Rig Unit Multiply Float Float

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Float.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument0 (float): [Read-Write]

  • argument1 (float): [Read-Write]

  • result (float): [Read-Write]