unreal.RigUnit_Multiply_FloatFloat
¶
- class unreal.RigUnit_Multiply_FloatFloat(argument0: float = 0.0, argument1: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_BinaryFloatOp
Rig Unit Multiply Float Float
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Float.h
Editor Properties: (see get_editor_property/set_editor_property)
argument0
(float): [Read-Write] Argument 0argument1
(float): [Read-Write] Argument 1result
(float): [Read-Write] Result