unreal.RigUnit_MultiFABRIK_EndEffector
¶
- class unreal.RigUnit_MultiFABRIK_EndEffector(bone: Name = 'None', location: Vector = Ellipsis)¶
Bases:
StructBase
Rig Unit Multi FABRIK End Effector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MultiFABRIK.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(Name): [Read-Write] Bone: The last bone in the chain to solve - the effectorlocation
(Vector): [Read-Write] Location: The transform of the effector in global space