unreal.RigUnit_MultiFABRIK_EndEffector¶
- class unreal.RigUnit_MultiFABRIK_EndEffector(bone: Name = 'None', location: Vector = Ellipsis)¶
Bases:
StructBaseRig Unit Multi FABRIK End Effector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MultiFABRIK.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Write] The last bone in the chain to solve - the effectorlocation(Vector): [Read-Write] The transform of the effector in global space