unreal.RigUnit_ModifyTransforms_PerItem
¶
- class unreal.RigUnit_ModifyTransforms_PerItem(item: RigElementKey = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
StructBase
Rig Unit Modify Transforms Per Item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ModifyTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] The item to set the transform for.transform
(Transform): [Read-Write] The transform value to set for the given Bone.
- property item: RigElementKey¶
[Read-Write] The item to set the transform for.
- Type: