unreal.RigUnit_ModifyTransforms_PerItem

class unreal.RigUnit_ModifyTransforms_PerItem(item: RigElementKey = Ellipsis, transform: Transform = Ellipsis)

Bases: StructBase

Rig Unit Modify Transforms Per Item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ModifyTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The item to set the transform for.

  • transform (Transform): [Read-Write] Transform: The transform value to set for the given Bone.

property item: RigElementKey

[Read-Write] Item: The item to set the transform for.

Type:

(RigElementKey)

property transform: Transform

[Read-Write] Transform: The transform value to set for the given Bone.

Type:

(Transform)