unreal.RigUnit_ModifyBoneTransforms_PerBone
¶
- class unreal.RigUnit_ModifyBoneTransforms_PerBone(bone: Name = 'None', transform: Transform = Ellipsis)¶
Bases:
StructBase
Rig Unit Modify Bone Transforms Per Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ModifyBoneTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(Name): [Read-Write] Bone: The name of the Bone to set the transform for.transform
(Transform): [Read-Write] Transform: The transform value to set for the given Bone.