unreal.RigUnit_ModifyBoneTransforms_PerBone

class unreal.RigUnit_ModifyBoneTransforms_PerBone(bone: Name = 'None', transform: Transform = Ellipsis)

Bases: StructBase

Rig Unit Modify Bone Transforms Per Bone

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ModifyBoneTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Write] Bone: The name of the Bone to set the transform for.

  • transform (Transform): [Read-Write] Transform: The transform value to set for the given Bone.

property bone: Name

[Read-Write] Bone: The name of the Bone to set the transform for.

Type:

(Name)

property transform: Transform

[Read-Write] Transform: The transform value to set for the given Bone.

Type:

(Transform)