unreal.RigUnit_MathVectorRemap
¶
- class unreal.RigUnit_MathVectorRemap(value: Vector = Ellipsis, source_minimum: Vector = Ellipsis, source_maximum: Vector = Ellipsis, target_minimum: Vector = Ellipsis, target_maximum: Vector = Ellipsis, clamp: bool = False, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBase
Remaps the given value from a source range to a target range for each component
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp
(bool): [Read-Write] Clamp: If set to true the result is clamped to the target rangeresult
(Vector): [Read-Write] Resultsource_maximum
(Vector): [Read-Write] Source Maximumsource_minimum
(Vector): [Read-Write] Source Minimumtarget_maximum
(Vector): [Read-Write] Target Maximumtarget_minimum
(Vector): [Read-Write] Target Minimumvalue
(Vector): [Read-Write] Value