unreal.RigUnit_MathVectorMirrorTransform
¶
- class unreal.RigUnit_MathVectorMirrorTransform(value: Vector = Ellipsis, mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, central_transform: Transform = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBase
Mirror a vector about a central transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip
(AxisType): [Read-Write] Axis to Flip: the axis to flip for rotationscentral_transform
(Transform): [Read-Write] Central Transform: The transform about which to mirrormirror_axis
(AxisType): [Read-Write] Mirror Axis: the axis to mirror againstresult
(Vector): [Read-Write] Resultvalue
(Vector): [Read-Write] Value
- property axis_to_flip: AxisType¶
[Read-Write] Axis to Flip: the axis to flip for rotations
- Type:
(AxisType)
- property central_transform: Transform¶
[Read-Write] Central Transform: The transform about which to mirror
- Type: