unreal.RigUnit_MathVectorIsNearlyZero¶
- class unreal.RigUnit_MathVectorIsNearlyZero(value: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathVectorBaseReturns true if the value is nearly zero
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] Resulttolerance(float): [Read-Write] Tolerancevalue(Vector): [Read-Write] Value