unreal.RigUnit_MathVectorClampLength
¶
- class unreal.RigUnit_MathVectorClampLength¶
Bases:
unreal.RigUnit_MathVectorBase
Clamps the length of a given vector between a minimum and maximum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h