unreal.RigUnit_MathVectorBezierFourPoint¶
- class unreal.RigUnit_MathVectorBezierFourPoint(bezier: CRFourPointBezier = [], t: float = 0.0, result: Vector = Ellipsis, tangent: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBaseReturns the 4 point bezier interpolation
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
bezier(CRFourPointBezier): [Read-Write] Bezierresult(Vector): [Read-Write] Resultt(float): [Read-Write] Ttangent(Vector): [Read-Write] Tangent
- property bezier: CRFourPointBezier¶
[Read-Write] Bezier
- Type: